Status Effects

=Buffs= BP Up: Max BP is raised by _. (Various)

BP Regen: Gain _ BP per turn. (Various)

DEF Up: DEF is raised by _. (Various)

Charge: Damage dealt by next attack is increased by 1 per charge. (Various)

Charged Up: Gain 1 charge per turn. ([Sparky|Li'l Sparky])

Dodgy: 50% chance to miss being attacked. (Various)

Electrified: Gives "Electric" trait, immune to electric attacks. (Various)

Fast: Attacks twice (or thrice) per turn. (Various) (Old name: Invigorated)

FP Up: Max FP is raised by _. (Various)

FP Regen: Gain _ FP per turn. (Various)

Freezing: Take 0 damage from physical attacks, attacker is Frozen for 2 turns. Doesn't affect species that are immune to ice. ([|Bumpty])

Hooligone: Takes no damage from next attack. ([|Hooligon])

HP Up: Max HP is raised by _. (Various)

HP Regen: Gain _ HP per turn. (Various)

Intensified: Damage of next attack is doubled. ([|Boomboxer] & [Pain|Double Pain])

Payback: Enemy takes half damage dealt. (Various)

Poppable: Deals 3 damage to attacker. Removes attacker's status effects, and user's Poppable. ([Cheep|Cheep Cheep] & [|Urchin])

POW Up: POW is raised by _. (Various)

Sharp: Counter damage and status effect turns are doubled. (Various)

SPD Up: SPD is raised by _. (Various)

SP Regen: Gain _ SP per turn. (Various)

Superguard: Take 0 damage from physical attacks, all damage is redirected to the enemy. ([|Cleft])

=Debuffs= Angry: Attacks are completely random. (Various)

BP Down: Max BP is lowered by _. (Various)

BP Loss: Lose _ BP per turn. (Various)

Blind: 0 damage if attack is blocked. (Various)

Burned: Lose 1 HP per turn, doesn't affect species that are immune to fire. (Various)

Confused: 50% chance to do something you didn't even want to do. (Various)

Cursed: All items and badges are unusable. (Various)

DEF Down: DEF is lowered by _. (Various)

Dizzy: 50% chance to miss attacks. (Various)

Fading Away: When this status effect reaches 0, the user dies. ([|Warpid] & [|Growmeba]) UNSTACKABLE

Flipped: Cannot attack, DEF is lowered to 0. Only applicable to some species. (Various) UNSTACKABLE

FP Down: Max FP is lowered by _. (Various)

FP Loss: Lose _ FP per turn. (Various)

Frozen: Cannot attack, cannot move in line. Thawed by fire attacks, doesn't affect species that are immune to ice. (Various) UNSTACKABLE

Grounded: "Flight" trait is lost. Only applicable to some species. (Various) UNSTACKABLE

Heavy: All attacks cost 2x the amount of FP to use. ([|Cursya])

HP Down: Max HP is lowered by _. (Various)

HP Loss: Lose _ HP per turn. (Various)

Immobilized: Cannot attack. (Various) UNSTACKABLE (Old name: Paralyzed)

No Skills: Cannot use a certain attack. Attack may be stolen. (Various)

Poisoned: Lose 1 HP per turn, doesn't affect species that are immune to poison. (Various)

POW Down: POW is lowered by _. (Various)

Reversed: All moves that use FP drain HP instead. ([|Cursya])

Slow: Attacks once every 2 (or 3) turns. (Various)

Soft: Takes 2x damage. (Various)

SPD Down: SPD is lowered by _. (Various)

SP Loss: Lose _ SP per turn. (Various)

Taunt: Forced to attack an enemy. (Various)

=Neutral= Allergic: Cannot be effected by any other status effects. (Various)

Contagious: When attacked, give attacker user's status effects. (Various)

Danger: HP is at 1/2. Some badges or attacks use this to their advantage. (N/A)

Diving: Cannot attack, immune to all attacks. SPD is increased by 3. ([Guy|Fly Guy] & [|Raven]) UNSTACKABLE

Focused: Stays at the front of the line at all times. No one behind user attacks. ([I|Mister I])

Hasty: Increases POW by 1 and SPD by 2, but doubles recoil damage. ([|Bob-omb])

Haunted: Lose 2 HP per turn, inflictor cannot attack until inflicted or inflictor is dead. (Various) UNSTACKABLE

Huge: POW is doubled, SPD is halved. (Various)

Invisible: 100% chance to miss being attacked, attack is halved. (Various)

Mini: POW is halved, SPD is doubled. (Various)

Peril: HP is at 1. Some badges or attacks use this to their advantage. (N/A)

Sleep: Cannot attack, healed by 1 per turn. Can be woken up with simple attacks. (Various) UNSTACKABLE

Stone: Cannot attack, impervious to all attacks. (Various) (Old name: Protected)

Tunneled: Cannot attack, immune to all attacks except for quake attacks. SPD is increased by 3. ([Mole|Monty Mole]) UNSTACKABLE

=Blobule Effects= Consumer: Removes 1 FP from all enemies at the end of each turn.

Ruiner: Removes 1 BP from all enemies at the end of each turn.

Sapper: Removes 1 HP from all enemies at the end of each turn.

Slowener: Removes 5 SPD from all enemies. Cannot lower SPD to 0 or under.

Softener: Removes 1 DEF from all enemies.

Weakener: Removes 1 POW from all enemies.

=Sammer Effects= NOTE: THESE EFFECTS CANNOT BE STOLEN (BECAUSE THE GAME WOULD IMPLODE)

Sword: Starting weapon for [Guy|Sammer Guy] and [Sammer Guy|Small Sammer Guy].

Mace: Starting weapon for [Sammer Guy|Big Sammer Guy].

Club: N/A

Katana: N/A

Shield: User can now reflect projectiles.

Bomb: N/A

Syringe: N/A

Ice Blade: N/A

Fire Blade: N/A

Shank: N/A

Neon Blade: Accessible only through Sword.